Release Update – November 2019

Riley PeartBlog

Modus VR November 2019 Update! Modus VR continues to improve ways to better help educate your clients. Education is vital in helping them make correct decisions for their space and take full advantage of the services and expertise you provide. In this release we’ve updated and improved our Dolby Atmos Speaker Placement Assistant by adding more setup options, improving speaker placement accuracy, and adding additional …

Dolby Atmos Speaker Placement

Riley PeartBlog

Introducing the new Dolby Atmos speaker placement assistant! This article will go deeper into how this Design Assistant functions and how you can best take advantage of it. Introduction We rebuilt the previous assistant with the following goals in mind: Represent more of the supported options listed on Dolby’s speaker setup guides, including non-Atmos surround setups. Increase accuracy of Atmos overhead …

Release Update – September 2019

Riley PeartBlog

We had an amazing show at CEDIA 2019! Thanks to all who came by our booth and experienced Modus VR. The response to Modus VR was once again incredible and we came away with a CE Pro Best Product award. Modus VR is all about the end client’s experience. It creates a powerful buying experience, helps them solve problems and make decisions …

Release Update – April 5, 2019

Riley PeartBlog

Much of what we release for Modus VR is focused on improving your client’s customer experience. We know how vital their experience is to the success of your business. With the introduction of materials and improved color selection you will be able to dramatically increase the aesthetic of spaces you create in Modus VR. With some added materials you can greatly enhance your client’s …

Release Update – July 17, 2019

Riley PeartBlog

Up to this point Modus VR has been geared exclusively to residential integrators. In this update we are excited to bring you commercial AV products and materials. This will allow integrators to use Modus VR in even more scenarios. We first showed Modus VR’s commercial applications at InfoComm Orlando this year. The response was incredible. Integrators immediately saw the benefit of showing commercial clients their …

Release Update – May 14, 2019

Riley PeartBlog

This release of Modus VR continues to improve the sales process with a complete rewrite of CAD export. Not only does this give you better-looking results and a more professional presentation, it also gives you full control over which orthographic views you want exported. We’ve continued to expand our library with both manufacturer specific products, including some from Epson and Snap AV, and generic models all in an …

Release Update – February 25, 2019

Riley PeartBlog

This release of Modus brings more models and a better experience for you and your clients with our new restricted controls. In the past, it’s been difficult to prep a client for VR and at times, the sales experience has been distracting as clients accidentally move objects, delete objects, and open menus. Now you’ll only need to show them a …

Release Update – December 20, 2018

Riley PeartBlog

This is a small release for Modus VR in terms of features and models, but with the addition of vertical alignment and object attachment we’ve made space design and room adjustment easier. This release features 4 new features and 3 bug fixes. New Features Object Attachment. Objects now stick to the object on which they are placed. This allows objects …

How Modus VR Boosts Sales – One Integrator’s Story

Riley PeartBlog

Modus VR was recently featured in both Residential Systems and Technology Integrator. The articles illustrate Modus VR’s impact on sales for Utah based Integrator Argenta. Brad Larkin, President of Argenta, said, “Simply put, Modus VR is helping us make sales.” Modus VR sets itself apart by putting clients in their space before construction begins. It’s immersive, emotional, and creates a “wow” factor leading to …

Release Update – October 20, 2018

Riley PeartBlog

This release features something we’ve been working at for a long time. Materials! We’ve had lots of input and requests for materials to create a more realistic and aesthetically pleasing spaces. Currently materials are only available for the bar object, but more will be coming later. We also remind you to update your GPU drivers if you haven’t done so …