Release Update – April 12, 2018

Riley PeartBlog

From spatial understanding, to design, to client experience, Modus VR gives you the tools necessary to better educate your clients, filling the gap between your knowledge and theirs, and building greater trust. With the introduction of new assistants, Modus VR not only provides more feedback to ensure your design remains within spec, but it also provides more talking points, education …

Release Update – March 13, 2018

Riley PeartBlog

In this release we introduce resizing to a snap grid and add more models to our library. In earlier versions of Modus resizing an item to a precise dimension was a difficult task. Now with incremental resizing, this becomes much easier and more time can be spent designing and creating spaces with your clients. New Features: Resizing can now snap …

Release Update – March 6, 2018

Riley PeartBlog

This release brings you more models, an experiment with CAD export, and some changes that made a few clunky features easier to use. We continue to add to more models, both generic and manufacturer specific, to our library to create a more complete and rich design experience. This release features models from Cinematech and Cineak. Not only is Modus a …

Release Update – February 13, 2018

Riley PeartNews

Refactor complete! We’ve spent the past few months working tirelessly to improve Modus for future growth. We made several rendering optimizations which has significantly improved performance. These optimizations will hopefully help us find a more mobile solution in the future. Modus is now better equipped to handle more headsets than just the HTC Vive in the future. We are currently …